I will be frank from the very beginning, saying that never (before meeting with Drod) I was not fascinated by the genre of logic. Maybe because I previously paid little attention to such, undoubtedly smart games, and preferred the action clones and uncomplicated strategies in return for them. Times are changing, and now the player, with 8 years of experience, is not surprised by every game. Buy «Drod: Death Labyrinths«I was advised by a friend, saying that» there is nothing worthy so far, and you will brighten up a couple of evenings «. A couple of evenings! Then I believed him, and now I can’t fall asleep, knowing that I did not cleanse the North One room in the 7th level! Maybe he meant a couple of months.

You will probably be surprised, but the game has a plot! And not screwed with a note “if only it was”, but a real fairy tale about a brave digger Bitro Badkin. His story began back in 2002, when the first project was released under this label, and the plot still receives further development, throwing us into the most terrible, and sometimes beautiful, places.
From a short course, we will learn that the king asked us to clear the castle of the castle from harmful insects. Bitro, without hesitation, replied: “It will be executed!»Eh, if he knew then what monsters are found in this terrible» basement «. Having completed the main task, the brave digger goes further, deepening further and further into the caves. “But, before they were not so deep … who digs them?» – Badkin asks himself. From this moment, our strong man begins to interfere with a certain underground inhabitants who wish to know the immense. The hunt for Digger has begun ..

Here I will make a slight retreat from the text. Gentlemen, I hasten to tell you that Akella (Localizer and publisher of the game in Russia) If I did not shock me, it was pleasantly surprised. With your translation, of course. They decided not to touch the speech not at all because of a large volume, but because it is better to choose. The actors are great! The text is translated by five plus. Not a single error, the style is designed. And how Akellovites worked on Halp, just a sight for sore eyes! In addition to a page with hot keys, the story of Badkin has been translated, all monsters, elements of the game, and even management of the editor are described! Thank you very much!

Now I will try to describe the gameplay, although, of course, this must be seen.
25 levels are divided into rooms (in total more than 350!), each of which will have to be cleaned of monsters in order to advance further. Our hero always holds the sword in front of himself, and can “wave” them, turning from side to side. Maybe just prick enemies on him, stupidly moving forward. In total, Drod presents 17 types of enemies, each with their own properties and habits. For example, cockroaches just run to you, bypassing all kinds of obstacles and obstacles, and stupid stone golems will not bother themselves with such things, calmly waiting for the player’s arrival.
All locations seem to be divided into cells. Each step or turn is considered to be. Your opponents also perform actions only after you. And so in turn. But the most savory is that the designers of the levels were able to make such cerebrial rooms from simple walls and heaps of creatures, one of which often goes to the solution of one of which all 30 minutes!

“You can’t look at screenshots without tears,” you say. I will try to object. Firstly, everything painted looks very cute and does not cut the eyes, as they say;Secondly, in the games of such a graphics genre is in last place. It can be zero, but the process must be excellent. IN Drod Everything is so. So do not be upset, let Nyuni and be full of messages on the forums such as “Nausea -based 256 colors that changed me”, “PC at the Dendy level”, etc.D. Not worth it. You just need to understand what to combine beautiful and very, well, very attractive-oxatory! There will be objections – remember F.E.A.R. or B&W 2. Games “hooked” me for 60 minutes, from strength!

Earlier it was said about amazing votes of actors. Now I will say about musical accompaniment. It is not impressive, but, most importantly, not annoying. You do not notice it yet because you are very immersed in the thought process.

The campaign editor brings new breathing and an already long game. It is intuitively understandable, and if you have already met simple editors like Homm 3 and they like it, then the study of the basics will not take much time. Create! But do not forget that the not that mission is interesting, which is complex, but which is logically justified.

For people who own English, of course, the Caravel resource will be interesting.NET, on which you can download the «replais» of level passage, as well as talk with gamers from all over the world, I hope your favorite game. I myself often had to travel around the forum in the hope of finding an answer. The only disadvantage is that the owners of the licensed Russian version will not be able to use all the advantages. The fact is that when buying an English version (for 19.$ 99) You get not only a game, but also a bunch of keys, «inserting» which in the right places, you can use truly all the capabilities of Caravel.Net. It is a pity, of course, that Akella did not agree with the developers about this moment, but the amount of $ 4 per box suits me more.

You probably thought that Drod It has no minuses? You are mistaken! With the fat minus of the Betrebels Casino revisione whole game you will encounter already at the early pores. It happens that it is impossible to pass the room if, for example, on the way from the door to the uterus of the cockroach you will do at least one (think about it, one!) the wrong step or turn. Everything, please start again.
There is still an opinion (confirmed by the developers themselves) that many secrets are built into the game. I admit, I have not found a single. And no clues, not a single hint! Creators, have mercy, well, not everyone has such a smart «pot»!

Final comments:

The inscription on the box «Best Logical Game of 2005» justified itself. 100%.

Gameplay: Passing the room behind the room, you will feel that you mentally exceed others once every 10, no less. I have not solved such vigorous puzzles for a long time!
Graphics: Looking at such a picture, you involuntarily begin to remember … Spectrum! It was there that there were similar little people who were not rich in details and as one even walls of corridors. Nostalgia!
Sound: it would seem that the sound in such … mmm … dubious genre can be remarkable? And you listen! Unobtrusive music and beautiful actors do their job.
For a long time?: The site provides interesting statistics: “At the same time, while you pass all the rooms in the game (letting one room pass in 15 minutes), a person will be able to go through all Canada!»Impressive, isn’t it?

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